Wednesday, February 27, 2013

Warcraft Style Weapon creation

I sketched out some weapon designs to begin modeling last week. 

Here's the 2-handed battle axe


1-handed caster mace


1-handed axe


2-handed battle mace, dubbed "The Pen"
(get it?)


2-handed sword.


Keep in mind, these are just the base meshes, so they are very rough and untextured.


Thursday, February 21, 2013

Car Render

I've been working with image-based lighting to get a photorealistic render of the Prelude, using a tutorial on DigitalTutors.com. 

Here is a before rendering:

Here's the after rendering:


I need to still work on the texture files for the glass to remove the grainy look to it, as well as work on the overly-shiny tires. 

Sunday, February 10, 2013

Back to the Prelude

I finished the major components of the Prelude thus far. Here are a few renders of the vehicle with stock mentalray lighting.



Turntable video:


Wednesday, January 30, 2013

Updated UV Maps

Continuing on the trend of texturing the building, I completed getting the UVs set up for texturing on the entire building. In doing this I had to shrink part of it down, and in doing so had to go into the file in Photoshop and move/shrink the texture to fit the new placement of the UVs.

Here is the current UV setup:


UV Map w/o texture.


UV Map w/texture.


Saturday, January 26, 2013

Building UVing Update

Today I've been working with the UVs on the building. I combined most of the building together into one mesh, moving around the UVs to fit into one scene. There is still one beam in that section of the building I haven't fixed the UVs on so that a texture is applied, but once I do that it'll all be set and ready for the rest of the building. Here are some shots of what I've done.
UV Map in Maya

Edited UV Map in Photoshop

Map applied in Maya



Rendered shot with map in place

Rendered shot with map in place



Thursday, January 24, 2013

Current work on abandoned building

I decided to have it look roughed up by more than just time by adding pieces of my Mech model into the scene. here are a couple playblast/render videos of the scene so far.