Playlist of my current renders, which include weapon designs and other models:
http://www.youtube.com/watch?v=galpFaITWSo&list=PLkvbvmI8r2cku4vAafFbUV4yLkdc239Wf
Senior Capstone
Thursday, March 28, 2013
Friday, March 8, 2013
Beach House
I'm going to work on texturing this beach house next. It will be an in-game asset, so the textures won't need to be realistic. I won't leave the flat colors, though. I'll try and bring this into Vue10x to get a beach created for a good render.
Prelude renders
After working with image-based lighting, I managed to get a good, solid render of the Prelude.
After that, I tried a different environment. Not working as well, but it could eventually work out.
Here the renders are side-by-side.
Wednesday, February 27, 2013
Warcraft Style Weapon creation
I sketched out some weapon designs to begin modeling last week.
Here's the 2-handed battle axe
1-handed caster mace
1-handed axe
2-handed battle mace, dubbed "The Pen"
(get it?)
2-handed sword.
Keep in mind, these are just the base meshes, so they are very rough and untextured.
Thursday, February 21, 2013
Car Render
I've been working with image-based lighting to get a photorealistic render of the Prelude, using a tutorial on DigitalTutors.com.
Here is a before rendering:
Here's the after rendering:
I need to still work on the texture files for the glass to remove the grainy look to it, as well as work on the overly-shiny tires.
Thursday, February 14, 2013
Sunday, February 10, 2013
Back to the Prelude
I finished the major components of the Prelude thus far. Here are a few renders of the vehicle with stock mentalray lighting.
Turntable video:
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