Friday, March 8, 2013

Beach House

I'm going to work on texturing this beach house next. It will be an in-game asset, so the textures won't need to be realistic. I won't leave the flat colors, though. I'll try and bring this into Vue10x to get a beach created for a good render.


Prelude renders

After working with image-based lighting, I managed to get a good, solid render of the Prelude.


After that, I tried a different environment. Not working as well, but it could eventually work out.

Here the renders are side-by-side.

Wednesday, February 27, 2013

Warcraft Style Weapon creation

I sketched out some weapon designs to begin modeling last week. 

Here's the 2-handed battle axe


1-handed caster mace


1-handed axe


2-handed battle mace, dubbed "The Pen"
(get it?)


2-handed sword.


Keep in mind, these are just the base meshes, so they are very rough and untextured.


Thursday, February 21, 2013

Car Render

I've been working with image-based lighting to get a photorealistic render of the Prelude, using a tutorial on DigitalTutors.com. 

Here is a before rendering:

Here's the after rendering:


I need to still work on the texture files for the glass to remove the grainy look to it, as well as work on the overly-shiny tires. 

Sunday, February 10, 2013

Back to the Prelude

I finished the major components of the Prelude thus far. Here are a few renders of the vehicle with stock mentalray lighting.



Turntable video: