Today I've been working with the UVs on the building. I combined most of the building together into one mesh, moving around the UVs to fit into one scene. There is still one beam in that section of the building I haven't fixed the UVs on so that a texture is applied, but once I do that it'll all be set and ready for the rest of the building. Here are some shots of what I've done.
UV Map in Maya
Edited UV Map in Photoshop
Map applied in Maya
Rendered shot with map in place
Rendered shot with map in place
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