Continuing on the trend of texturing the building, I completed getting the UVs set up for texturing on the entire building. In doing this I had to shrink part of it down, and in doing so had to go into the file in Photoshop and move/shrink the texture to fit the new placement of the UVs.
Here is the current UV setup:
UV Map w/o texture.
UV Map w/texture.
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