Here are the plans I have for Capstone this semester:
1) Build a car (Honda Prelude) in Maya, texture exterior and interior. Rig & animate. I'm going to try and keep it as low poly as I can, so that it could be used in a game or a short animation sequence and not lag too much memory.
2) Rework Mech model by updating textures and (maybe) rigging. Also, break apart Mech model and have pieces inserted into landscape in futuristic apocalypse setting.
3) Provide renders of caribou and bear models with fur.
4) Build landscape in Vue, insert animal models in landscape rendering with different angles and staging.
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